Probability-based Bingo lesson plan

Probability-based Bingo using legumes and a pair of dice

Overview and NCTM Standard Objectives

This game is intended for 9th grade mathematics students.

This game is intended to provide students with an opportunity to develop a working

knowledge of probability based on comparisons of empirical observations with

theoretical probability distributions. Students must work in teams to formulate and

articulate winning strategies based on conclusions drawn from the relative frequency of

certain events, their intuitive grasp of likelihood and probability, and a theoretical

analysis of the game’s probability distribution.

This game helps teachers meet the following NCTM standards:

Content- Data Analysis and Probability

Process- Reasoning and Proof, Communication, Connections

Specifically regarding Data Analysis and Probability NCTM objectives, this game will

help enable students to:

- Formulate questions that can be addressed with data and collect, organize, and display

relevant data to answer them. This will occur through the collection of data during the

game, the display of data using graphs, and the formulation of strategy based on the

graphical representation of data.

- Develop and evaluate inferences and predictions that are based on data through the

use of simulations to explore the variability of sample statistics from a known population

and to construct sampling distributions. This game should help students understand how

sample statistics reflect the values of population parameters and how to use sampling

distributions as the basis for informal inference;

-Understand and apply basic concepts of probability. This game will help students

understand the concepts of sample space and probability distribution, construct sample

spaces and distributions in simple cases, and use simulations to construct empirical

probability distributions.

Materials

one bag of dried beans (pinto, black, or lima, etc., enough for twelve beans per student)

two 6-sided dice

Activity Worksheet (one per every two students)

Overview of Game-Play

Each student is given twelve beans and receives a game-sheet with spaces numbered 2-

12. The game is similar to bingo. At the start of the game, the students can place their

beans on the board in whichever spaces they chose, but are not allowed to move the

beans around once the game has started. The teacher will then roll a pair of dice and

announce the sum of the numbers rolled. The students will then play “Bingo” (Beano”)

based on the numbered called, removing a bean from the appropriate space. The first

team to remove all their beans wins.

Activity Instructions

1. Let students divide themselves into teams of two. Have them group their desks

together or sit together.

2. Give each pair of students a worksheet and 12 beans.

3. On the worksheet are the integers 2 through 12. Tell the students to distribute their

beans however they wish among the numbered slots. For example, students may choose

to place all their beans on the number 4, or to distribute their beans among the numbers.

Let teammates talk to each other as they decide how to distribute their beans.

Initially, students may decide to distribute their beans over the entire board equally based

on the idea that every number has an equal probability of being called. This method of

distribution should change as students realize that the outcome of 2 and 12 are less likely

to be called than the other numbers.

4. The teacher will now roll the pair of dice and announce the sum of the two numbers

displayed on the die. This number should be systematically listed on the board. This task

can also be given to a student without a partner.

5. Looking at their worksheets, the students should now remove a single bean from the

column representing the number called out. If the students do not have any beans on the

number that was called out, they cannot remove a bean.

6. The teacher will roll the dice again, and the cycle of removing a bean should be

repeated.

7. A team wins if they are able to remove all their beans from their board. They can yell

“Beano!” if they win and you may decide to give them a small prize.

8. Once a team has won, stop the game and tell the students to replace their beans on

their board. Give them a few moments to discuss how they want to distribute their beans

on the board. Students should observe the distribution of numbers written on the board,

and formulate a strategy for placing their beans in the spots most likely to be called.

Encourage teammates to talk to each other and explain their reasoning for how they

should place their beans.

9. The game should be played again. Students should talk to each other, note the

frequency of certain numbers, and tend to distribute their beans closer to the middle of

the number line. Once a winner has been announced for the second game, the students

should be directed to do the activity on the second page of their worksheet. Walk around

the classroom to assist as necessary.

10. The second page of the worksheet shows a chart, where the students should list all

possible combinations that can result from rolling two dice. It also has a space for the

students to graph the probabilities of each outcome from two to twelve. Help the

students fill in the matrix and graph the results. Remind them of the definition of

probability, defined as:

P(desired event) = (# of desired outcomes)/(total possible outcomes)

Be sure that the students differentiate between the two dice, so that they understand that

there are 36 possible outcomes. You’ll need to make a distinction between the outcomes

(defined as a certain number on the first dice and a certain number on the second dice)

and the possible sums of the two dice (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12).

You may choose to do the worksheet on the board after a few minutes to ensure that the

students have a clear picture of the probability distribution of the possible sums.

The third page of the worksheet is a series of short answer questions–this will be

completed after two more rounds of the game.

11. Have the kids place the beans on their boards again. Have them talk with their

teammates about how they want to distribute their beans. Play the game until there is a

winner.

A few different strategies may result from the worksheet activities. After seeing that 7

has the highest probability of being called, student may choose to place all their beans on

the number 7. Students with a deeper understanding may realize that 6, 7, and 8 are

commonly called and will choose to distribute their beans close to those numbers.

Overall, as students develop a strategy, the teams should begin to place their beans closer

to the middle of the board. Interestingly, a winning strategy will still involve some

amount of spread, and students may realize this after the third game and choose to change

their distribution strategy.

12. Announce that this is the final game. Now the student will have had an opportunity

to see how their strategy worked based on how their theoretical results worked out. This

final game will give them a chance to combine their knowledge from the results of their

previous games and their worksheet to create a final strategy. A prize or some other

incentive for the winner might be useful.

13. Once the final game is finished, have the students respond to the short-answer

questions on the final page of their worksheets. This can be given as homework and

their responses will allow you to evaluate their conceptions of probability after the game

and how their strategies developed.

Beano! Questions and Solutions for Teachers

Evaluation Question Answers

1. Based on your graph of probabilities, which outcome is most likely?

Students should note that 7 is the most likely outcome. The probability

that a 7 occurs for a given roll of the dice is 6/36 = 1/6.

2. During the actual game, which 3 outcomes appeared most often?

It may differ between different games, but the outcomes that will generally

appear most often are those near the middle. These are 7, 6 & 8, and 5 &

9. However, there may be a wide spread. The students must reference

the list of outcomes that you have written on the board.

3. Describe the way your strategy changed over the course of the game:

The answer could be something along the lines of “after a while, I put all

of the beans on or near 7”, or “after playing, I did not put beans on the

higher and lower numbers, but closer to the middle”. There should be

some reference to placing beans on the numbers that appeared more likely

or the numbers that were rolled most often. A winning strategy involves a

combination of choosing the spread and the center of their bean

distribution.

4. After playing this game, what does probability mean to you?

This is really a chance for students to just give their opinion of

probability…hopefully; they will begin to understand that probabilities

such as 6/36 do not mean that an outcome will occur exactly 6 times out of

every 36 throws. They should begin to get a sense of probabilities as

long-term percentages and of the difference between the probability

distributions that they calculated and the relative frequency of numbers

that occur during a short number of trials. The students should also talk

about uncertainty, the idea of probability as a way of describing

likelihood, and its usefulness as a tool for making decisions

 

Questions during game time

1. Are any of you noticing a pattern here?

2. Does any number seem to be rolled a lot?

Debrief Questions / Summary

We have now learned some of the basics of probability. We have learned that

probability = # desired / total possible.

1. Why are there certain numbers that occur more often than others? Which

numbers occur least often?

2. Should you put all of your beans underneath 7, since it has the highest

probability? Why should/should not you place your beans under 2 or 12? Should

you spread out your beans with ~one bean underneath each number, or is there

another strategy that you used?

 

 

 

 

BEANO!!!

2

3

4

5

6

7

8

9

10

11

12

 

Directions

1. Take the 12 beans that have been given to you, and

place them under the numbers listed above. You can

place them all under one number, or spread them out

however you like.

2. The dice-roller will roll a pair of dice, and then call out

the sum of the two n umbers rolled. If you have a bean

underneath the number he calls out, take it off the piece

of paper and place it next to you on the desk.

3. The first person to remove all their beans wins! You

have to shout Beano! if you win.

 

 

 

 

 

 

 

 

Probability Worksheet

Fill in the chart. Find sum of the number in the column + number in the row:

(A few boxes have been filled in for you as an example)

 

 

1

2

3

4

5

6

1

2

 

 

 

 

 

2

 

 

 

 

 

 

3

 

 

 

 

 

 

4

 

 

 

 

 

 

5

 

7

 

 

 

 

6

 

 

 

 

 

12

 

Now make a bar chart of the sum (x-axis) vs. the frequency of each sum (y-axis):

Evaluation Questions

1. Based on your graph, which outcome is most likely? What is

the probability of rolling the dice and getting that sum?

2. During the actual game, which 3 outcomes appeared most

often?

3. Describe the way your strategy changed over the course of the

game:

4. After playing this game, what does probability mean to you?

If you want to win, should you arrange your beans to match your

graph?

 

This lessons is written by students at Massachusetts Institute of Technology (M.I.T.), as part of their coursework for 11.124, Introduction to Teaching and Learning Science and Math.


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